26.+Draft+Overview

__ Overview __ This is an anthropological study examining biological neural networks, artificial neural networks and their roles in mapping responses to cognitive-behavior therapies (CBT), using virtual reality and simulation technologies tools as an instrument for psychological patients dealing with traumas, both those dealing with anxiety disorders as well as military patients. VRT, or virtual reality therapy uses visual immersion devices, specifically programmed computers, and artificially created environments to diagnose and treat psychological conditions that are troubling to the patients. Generally, phobias or triggers that affect the patient are reproduced in these designed, artificial stimuli in a therapeutic context. A biological neural network, or neural pathway, is a linear series of interconnected neurons that activate such a pathway. The interface usually contains of axon terminals that interact through synapses to dendrites or neurons. In machine learning and cognitive science, artificial neural networks is a group of models derivative of biological neural networks used to make predictions on functions, depending on number of inputs and are typically unknown. ANNs are presented as their natural counterparts, interfaced via a system of neurons which share messages between them. These connections have weights, numeric weights that enable learning for AI systems and machines. They are often connected to interfacing for virtual reality technologies and designs. This study aims to make connections between understanding responses to biological neural networks in CBT and to translate them to make design innovations in software engineering within VRT technologies (ANNs). This anthropological study examines the infrastructure and cultural emergences that arrive from designing virtual environments. This study will culminate in a comparative analysis of new and emergent research in both VRT and design. In the therapeutic realm, new research includes testing in patients taking psychological drugs often associated with existing therapies, along with VR technologies. The report will add to the discussion of about how the concept of reality is constructed ” What sort of biological cues can we get from the human brain engaged in therapy to improve virtual reality designs? The overall theoretical and larger framework of the piece will add a new viewpoint to the subject of biomimicry—looking to nature to improve designs on the physical and systems level. This will answer to the hypothesis: Studying the brain’s biological neural networks when induced in therapy can offer breakthroughs in creating optimal designs in VR experiences through software engineering. In other words, looking at biological processes can further innovate technologies.