Describing+People,+To+Make+an+Analytic+Point

I orignally met David at an informal reception some months ago. We were introduced through a friend who knew that I had an academic interest in video game design. Because David, who is approximately my age – in his early thirties – and possesses an extensive knowledge of video game design history, worked at 1st Playable, a video game studio located in Troy, New York – where I am currently based – my friend thought that it would be interesting for us to meet. During this initial conversation, David invited me to visit his work place and I quickly agreed. I accepted his business card and said that I would contact him to set up a time. It took several months to find an appropriate time for the studio visit. However, the visit revealed many interesting aspects and after I left, I resolved to contact David again in order to arrange for an interview. He gladly agreed and suggested Shalimar's, an Indian buffet in downtown Troy which he described as one of his favourite places to eat.

David I arrived a few minutes early to the restaurant and eagerly waited for him to arrive. I was seated near a street-side window, so I was able to spot him easily as he walked towards the restaurant. He was his what I had previous observed were typical work clothes for 1st Playable emmployees: sandals, a printed buttoned-down shirt and cargo shorts. During the interview, he proved to be an extremely knowledgeable and loquacious interlocutor that eagerly spoke of video game design theory and practices. He also shared changes in his own work situation. At the time of the interview, David was one of 1st Playable's lead artists but he was also one of their senior project coordinators. However, he was soon moving away to Cleveland with his fiancé. Though the Internet and electornic communications would allow him to remain in the employ of 1st Playable as an artist, he would nonetheless had to abandon his role as a project coordinator because, he said, such a position required more on-the-ground knowledge than he would be able to obtain from a remote area. After the completion of the interview, I asked if it would be possible for me to visit 1st Playable again soon in order for him to introduce me to other people. He replied that it would currently be difficult because his schedule, and that of other employees, was currently very busy because of the ongoing rush – known as crunch time – to deliver games in time for the holiday season. However, he suggested that I get in touch with the local chapter of the International Game Developers Association (IGDA) in order to meet the local players in the world of video game design and production. He also suggested that I attend the national Game Developers Conference (GDC) as a student volunteer, which would give me access to all of the conference events.