Chapter+Summaries

Chapter Summaries

Abstract

// 1. Introduction // The introduction will summarize my thesis, aims of the study and briefly introduce the various chapters.

// 2. Backgrounds of themes // This chapter will give an introduction the basis of cognitive-behavioral therapy, it's historical and theoretical roots, players in the fields. For cognitive computing, its origins, backprobigation, what are neural networks.

**Cognitive-behavioral therapy** **The New Frontier in Cognitive-behavioral therapy: VR** **Cognitive Computing: What are neural networks and how are they tied to biology and what can they tell us about the future of VRT?** 3. Typical designs in VR This chapter will discuss the various types of designs, design process, methods etc. found within the VRT industry. It will also discuss where these designs are used, how they are used, purpose etc. Also will identfy players?
 * **VR**
 * **Origins**
 * **Uses**
 * **Applications**
 * **VRT**

// 4. Cultural Influences and implications in CBT and VRT // This chapter will focus on were there are cultural influences in the therapy outcomes, trends and major players within VR +CBT research. Players and organizations that encourage VRT practices and what they say about this approach. "Why CBT?"

// 5. Problematic Landscape of VRT: Problems and limitations of software engineering/design and anthropological phenomena within VRT // This chapter will focus much on the limitations that VRT poses; it's limitations of the software design, immersive experiences, and moving internally with embodiment, etc.

// 6. Analysis of design // Using information of designs, schematics, properties of VRT equipment; identification analysis and assessment of design choices and challenges in both the physical and software realms.

//7. Examining Neural Networks as a Solution to Limiting Factors in VRT to improve therapy response// Proving that creating a virtual environment as a cognitive learning system, which can offer more spontaneous therapy situations that can allow patients to take learned skills into the real world.

// 7.Conclusion // This final chapter will draw conclusions from the previous chapters, connecting them all together. Discussion of current results and how we can interpret them to mean design innovations--scientific impacts, cultural. Results of neural network papers.

First iteration/outline

Preface to Chapter Summaries

Introductory Chapters

Middle Chapters

Conclusions