Memo+4+(Thomas)

Memo 4: Wish List

Mass Media Social Media Advertising/Marketing Branding Gender Roles Technology in the Classroom Toy Design Volunteerism Technology in Communication Other Interests
 * Its effects on people and the decisions they make/their viewpoints
 * Its portrayal of women
 * Policies concerning mass media and how much they can interfere with people’s lives or how much information should they have access to
 * Freedom of the press vs. right to privacy
 * Social media as a form of promotion/advertisement
 * How different genders or cultures use social media
 * Portrayal of women in advertisement/marketing industry
 * Advertising industry’s effects on women/girls
 * Campaigning – What makes a successful marketing campaign? (i.e. the share a coke campaign of summer 2014)
 * Creating a brand and an image for a company and/or a product
 * What makes a brand successful/memorable?
 * Why are certain fonts, logos, typefaces, or names so iconic? (i.e. Disney, Apple, Chanel, etc.)
 * Politics’ portrayal of women
 * Media portrayal of women (TV, film, books, news, games, advertisements, etc.)
 * Women in leadership positions around the world (or lack thereof)
 * Teaching design at a young age in classrooms
 * How technology helps teach special needs children
 * How to incorporate technology into the school system efficiently
 * Technology use in low income communities vs. middle to high income communities; particularly in the school system
 * Learning barriers that come with all these new technologies being incorporated into the school system
 * Gender roles in toy design and play (i.e. why do girls tend to play with toy kitchens more than boys, and why do boys tend to play with hotwheels cars more than girls)
 * Disaster relief
 * How do communities come together in times of crisis (i.e. Hurricane Sandy)
 * Politics concerning volunteerism (incentives, etc.)
 * How technology is changing the way we communicate with each other (i.e. social media, text messaging, snapchat, etc.)
 * How technology is making us a faster paced society (i.e. we can send emails off our smart phones on the go, most people have to check their emails every few hours in order to keep up, twitter forces us to condense our thoughts to quick 140 character sentences, etc.)
 * Architecture
 * Graphic Design
 * Dance
 * Typography
 * Product Design
 * Music
 * Youth/Young Adult Culture